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- // Copyright (C) 1997-2002 Alias|Wavefront,
- // a division of Silicon Graphics Limited.
- //
- // The information in this file is provided for the exclusive use of the
- // licensees of Alias|Wavefront. Such users have the right to use, modify,
- // and incorporate this code into other products for purposes authorized
- // by the Alias|Wavefront license agreement, without fee.
- //
- // ALIAS|WAVEFRONT DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
- // INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
- // EVENT SHALL ALIAS|WAVEFRONT BE LIABLE FOR ANY SPECIAL, INDIRECT OR
- // CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
- // DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
- // TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
- // PERFORMANCE OF THIS SOFTWARE.
- //
- //
- // Alias|Wavefront Script File
- // MODIFY THIS AT YOUR OWN RISK
- //
- // Creation Date: 2002
- // Author: DRB
- //
- // Description: See if this object could reasonably be a boat and emit a wake
- // Fluids(i.e. ponds) and Oceans are not good boat objects
- // If you really need to float a fluid, group it and float the parent.
- //
-
- global proc int isValidBoatObject( string $obj )
- {
- // This determines what objects if selected will
- // be given wake and foam emitters.
- // If the selection is not a fluid wake or ocean
- // then it is probably OK to make a boat emitter
- string $type = nodeType( $obj );
- if( $type == "fluid" || $type == "fluidShape" ){
- return( false );
- }
-
- string $shapes[] = `listRelatives -s $obj`;
- for( $j = 0; $j < size( $shapes); $j++ ){
- $type = nodeType( $shapes[$j] );
- if( $type == "fluid" || $type == "fluidShape" ){
- return( false );
- }
- }
-
- string $dag[] = `ls -dag $obj`;
- for( $j = 0; $j < size( $dag ); $j++ ){
- if( match("oceanPlane", $dag[$j]) != ""
- ||match("oceanPreviewPlane", $dag[$j]) != "" ){
- // things with these names are probably oceans
- // and would not make good boats.
- return( false );
- }
- }
-
- return( true );
- }
-